"Cards Against Humanity for unhorrible people."
A fantastic gift.
Are you sick of quarantines and vulgarity? Tired of staying home and playing the same old (un)fun and games? Wise Up! is real-world excitement that's not only unfair, frustrating, and physical, but also educational. Yes, it's jam-packed with thought-provoking and original trivia, but that's not what we mean–it's educational in the sense that you'll find out very quickly how cutthroat and ruthless your family and frenemies are. Guaranteed to ruin any get-together, bbq, or holiday party, it comes in a handy travel tin that you can give (or take) to anyone, anywhere, any time.
Easy to learn. Hard to win.
It's simple to Wise Up! Players take a card, in turn, and poses the Question to the player to his/her left. If that player answers correctly, they keep the card. If not, the player to his/her left tries to answer it. Play continues clockwise.
There are 150 thought-provoking Questions, like: What was Sleeping Beauty's actual name? What is the circumference of a golf ball? Name a mammal that lays eggs. Where is the zygomatic arch? What are the eight Ivy League schools?
But wait a sec!
Wise Up! also has 50 devilish Challenges, such as: Throw this card on the floor and pick it up without using your hands. Or how about: Swap shirts with the player to your left. Anyone for a "Thumb War?" Jonathan Ikegana's verdict on the "Knuckles" card: "It freakin' sucks!"
As with the Question cards, the Challenge cards are presented to the player to the card captain's left, who then tries to meet and/or complete the challenge. If successful, he/she keeps the card. If not, the player to his/her left gets a shot at it.
For a Group Challenge, the best player, as judged by the card captain (the player presenting the Challenge), gets the card. The player with the most cards at the end wins.
Don't stay home without it.
You can take Wise Up! anywhere you want to go: beach, mountains, grandma's, or even The Ritz in Paris. Better yet, Wise Up! is a totally-original, fast, and effective antidote to the cooped-up, Corona Virus blues.
Seriously, why not try some intellectual distancing this summer instead?
*Mike Cataldo, Harvard, Class of 2004
Best Travel Gifts Ever
In our journey through life, both metaphorical and literal, we always try to keep in mind poet Gary Snider's simple mantra:
Stay together. Learn the flowers. Go light.
Here's our list of the best travel games and gifts you could ever give or receive–the funnest, most faithful, practical old-school compagnons de voyage in the history of the universe, whether your adventure is a local daytime jaunt over hill and dale, a well-needed holiday to the seaside sun and sand, a longer, stranger in a strange land-type quest, or a quick Caribbean cruise, these accoutrements will ensure ease and delight.
Seriously, these gifts, for ludic and literate ladies, as well as the cultured and discerning gentleman, are uniquely portable magic: